Is aladdin sega genesis on a new sytem?
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Also, given the addition of collision to objects that were previously missing and adjustments to various level sections, players may discover things that were previously there but were too difficult to get to before. Are there any new secrets to be discovered? Let’s just say there’s more than one new section in the Final Cut version. What's an example of a new level section you added? One of the new sections can be found in the very first level of the game and allows the player to travel across additional rooftops and clotheslines to discover a new part of a level, as well as some nice treasures. Given that we wanted to channel the original team as much as possible in order to make sure that any changes we made would make sense, we relied on input from folks like William as he designed several of the original levels. Why was it important to include them in the process? Frost: If we are just talking about the Final Cut version then the overall idea for it would have never come about if we hadn’t heard some of the “what if’s” and “should have’s” during our interview sessions. On the non-Aladdin side, Louis Castle (producer on The Lion King original game) gave us a bunch of Lion King-related footage that is in the museum section. Who from the original development team did you work with? Frost: While we interviewed six members of the original Aladdin team for the behind-the-scenes interviews in the collection – which, in turn, would spark the idea for the Final Cut version – the two main contributors to the overall collection were Mike Dietz, who was the head of animation for the original game and William Anderson, who was one of the original designers.
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The original, SEGA Genesis version of Disney's Aladdin doesn't feature a door on the left leading to a secret area. A doorway appears in the Final Cut that doesn't in the original. Instead, Digital Eclipse Senior Producer Stephen Frosts tells IGN, "We wanted to only touch things that we truly felt would improve the overall experience and only make changes that the original team might have considered making if they had more time." One example of a secret area begins at the 00:58 mark in the video above. The idea wasn't to completely remake the Genesis version of Aladdin. In short, Disney's Aladdin Final Cut includes new areas, boss patterns, graphical effects (check out the cool sword strike flashes in the video every time you clash with an enemy), and other changes that were made after consulting the original 1990s development team. IGN scored the first footage ( above) along with an exclusive interview ( below) that answers some of our questions about just what Final Cut is. When Disney Classic Games: Aladdin and The Lion King was announced, the list of games included something called "Disney’s Aladdin Final Cut." We knew the Final Cut was a reworking of the classic SEGA Genesis game, but until now, we didn't know the extent of the changes.